weatherless...................91.72420% hyperoffense..................49.09505% offense.......................17.45940% balance.......................14.38027% voltturn......................13.98432% stall.........................12.11970% choice........................ 9.19162% semistall..................... 6.94558% rain.......................... 5.02854% rainoffense................... 3.37378% sun........................... 2.23303% sand.......................... 0.98850% tailwind...................... 0.52151% sandoffense................... 0.42623% sunoffense.................... 0.34023% gravity....................... 0.14842% trickroom..................... 0.12642% hail.......................... 0.02577% tricksand..................... 0.00927% hailoffense................... 0.00173% monotype...................... 0.00016% monoice....................... 0.00009% monopoison.................... 0.00007% multiweather.................. 0.00004% sunstall...................... 0.00000% monoelectric.................. 0.00000% monowater..................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.474) -2.0|################ |######### -1.5|############################## |#################### -1.0|############## |########### -0.5|#### |#### 0.0|#### |############## +0.5|## |###### +1.0|### |# +1.5|######## |###### +2.0|####### |###### more negative = more offensive, more positive = more stall one # = 0.60%