weatherless...................92.97125% balance.......................50.40242% offense.......................18.75047% semistall.....................14.76294% stall.........................10.48459% hyperoffense.................. 5.59958% rain.......................... 4.09698% voltturn...................... 3.86606% sun........................... 1.96100% sunoffense.................... 0.83356% trickroom..................... 0.63492% hail.......................... 0.51321% sand.......................... 0.48303% rainoffense................... 0.30743% hailoffense................... 0.28740% choice........................ 0.27393% sandoffense................... 0.06360% monotype...................... 0.04630% monoelectric.................. 0.04186% multiweather.................. 0.02520% trickrain..................... 0.01048% tricksun...................... 0.00498% sandstall..................... 0.00337% monopsychic................... 0.00196% mononormal.................... 0.00156% monofairy..................... 0.00049% monowater..................... 0.00047% sunstall...................... 0.00045% monobug....................... 0.00035% monoflying.................... 0.00004% gravity....................... 0.00003% monofire...................... 0.00001% tailwind...................... 0.00001% monorock...................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% monoice....................... 0.00000% monograss..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.696) -2.0| | -1.5| |## -1.0|##### |## -0.5|### |#### 0.0|###### |#### +0.5|### |####### +1.0|############################## |######### +1.5|# | +2.0| |# +2.5|### |## +3.0| more negative = more offensive, more positive = more stall one # = 1.17%