weatherless...................90.24691% balance.......................38.80211% offense.......................35.84769% hyperoffense..................18.26992% stall......................... 5.26654% sand.......................... 4.35895% voltturn...................... 4.02058% sun........................... 2.10207% rain.......................... 2.02669% rainoffense................... 1.82424% semistall..................... 1.81373% sandoffense................... 1.68273% hail.......................... 1.35682% trickroom..................... 1.03791% monotype...................... 0.87352% monopoison.................... 0.51214% hailoffense................... 0.26082% sunoffense.................... 0.19635% monograss..................... 0.14787% multiweather.................. 0.09143% monoelectric.................. 0.08512% choice........................ 0.08074% monopsychic................... 0.04126% monodark...................... 0.02590% monorock...................... 0.01568% tricksand..................... 0.01286% monobug....................... 0.01170% monoice....................... 0.01122% monofighting.................. 0.00771% monoghost..................... 0.00756% monodragon.................... 0.00661% monosteel..................... 0.00140% monowater..................... 0.00073% monoground.................... 0.00020% tricksun...................... 0.00000% sandstall..................... 0.00000% tailwind...................... 0.00000% monofairy..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.043) -2.0|# |####### -1.5|### |########### -1.0|####### |################## -0.5|############# |######### 0.0|######### |########## +0.5|######## |############################## +1.0|## |# +1.5| | +2.0|# | +2.5| | +3.0| |##### more negative = more offensive, more positive = more stall one # = 0.73%