weatherless...................90.34308% balance.......................39.42333% hyperoffense..................25.84453% offense.......................21.09562% stall.........................11.72532% voltturn...................... 4.33687% rain.......................... 4.14988% rainoffense................... 4.09353% sand.......................... 3.45736% semistall..................... 1.91121% monotype...................... 1.85411% monopoison.................... 1.80736% trickroom..................... 1.64456% hail.......................... 1.31926% sandoffense................... 0.92708% sun........................... 0.75102% hailoffense................... 0.20460% monoelectric.................. 0.03323% sunoffense.................... 0.02543% multiweather.................. 0.02061% monopsychic................... 0.00801% monodark...................... 0.00222% monograss..................... 0.00166% choice........................ 0.00136% monodragon.................... 0.00102% monobug....................... 0.00026% monosteel..................... 0.00017% monorock...................... 0.00014% tricksand..................... 0.00014% monoghost..................... 0.00008% monoice....................... 0.00008% monofighting.................. 0.00006% monoground.................... 0.00000% monowater..................... 0.00000% tricksun...................... 0.00000% sandstall..................... 0.00000% tailwind...................... 0.00000% monofairy..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.159) -2.0| |######### -1.5|#### |########################## -1.0|########### |######## -0.5|######## |##### 0.0|######### |####### +0.5|######################### |############################## +1.0|### |# +1.5| | +2.0|# | +2.5| | +3.0| |################# more negative = more offensive, more positive = more stall one # = 0.60%