weatherless...................75.71190% offense.......................52.82617% hyperoffense..................23.87434% balance.......................19.36303% rain..........................13.57452% sun........................... 8.16325% monotype...................... 3.04289% semistall..................... 2.34925% rainoffense................... 2.17018% hail.......................... 2.12962% sand.......................... 2.09775% voltturn...................... 1.79641% multiweather.................. 1.66835% stall......................... 1.58722% sunoffense.................... 1.11725% trickroom..................... 1.09755% choice........................ 0.72436% monodragon.................... 0.49199% mononormal.................... 0.48271% hailoffense................... 0.33321% monopsychic................... 0.30133% trickrain..................... 0.28337% monowater..................... 0.26367% monoice....................... 0.25555% monoghost..................... 0.25324% monofighting.................. 0.24686% sandoffense................... 0.20050% monofairy..................... 0.16226% monosteel..................... 0.15762% monoflying.................... 0.15356% monograss..................... 0.14024% tricksun...................... 0.13850% monodark...................... 0.11126% monofire...................... 0.10083% monoelectric.................. 0.09909% monopoison.................... 0.08229% sunstall...................... 0.07070% monoground.................... 0.05331% monobug....................... 0.04926% tailwind...................... 0.04752% rainstall..................... 0.03825% monorock...................... 0.02608% dragmag....................... 0.02144% fear.......................... 0.01275% sandstall..................... 0.01101% gravity....................... 0.00579% tricksand..................... 0.00579% trickhail..................... 0.00348% trapper....................... 0.00232% sandfear...................... 0.00174% Stalliness (mean: -0.459) -2.0|# |#### -1.5|########## |################## -1.0|######################### |############################## -0.5|########################## |######################## 0.0|################## |############ +0.5|######### |###### +1.0|### |## +1.5|# |# +2.0| | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.52%