weatherless...................79.68349% hyperoffense..................32.00715% offense.......................31.91377% balance.......................23.34182% rain..........................15.47667% stall......................... 7.74646% sun........................... 6.24238% semistall..................... 4.99079% trickroom..................... 3.95036% multiweather.................. 2.94728% voltturn...................... 2.85352% sand.......................... 1.41397% rainoffense................... 1.40177% sunoffense.................... 1.01289% trickrain..................... 0.85756% monotype...................... 0.62685% monodragon.................... 0.14512% sandstall..................... 0.13890% hail.......................... 0.13078% monosteel..................... 0.11314% monofighting.................. 0.10319% tricksun...................... 0.10220% rainstall..................... 0.09609% monoice....................... 0.08289% mononormal.................... 0.07892% choice........................ 0.07701% monoelectric.................. 0.05001% hailoffense................... 0.04698% monoghost..................... 0.02377% sunstall...................... 0.02307% monodark...................... 0.01782% tricksand..................... 0.01725% gravity....................... 0.00545% monopoison.................... 0.00381% monoflying.................... 0.00326% tailwind...................... 0.00306% monowater..................... 0.00253% dragmag....................... 0.00193% sandoffense................... 0.00192% trickhail..................... 0.00123% monopsychic................... 0.00102% monofairy..................... 0.00096% fear.......................... 0.00049% monofire...................... 0.00020% monograss..................... 0.00019% monoground.................... 0.00016% sandfear...................... 0.00004% monobug....................... 0.00003% monorock...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.248) -2.0|## |######## -1.5|##################### |############################## -1.0|##################### |######################### -0.5|############## |############## 0.0|################## |########### +0.5|############## |############ +1.0|######### |##### +1.5|## |## +2.0|## |# +2.5|### |######## more negative = more offensive, more positive = more stall one # = 0.45%