weatherless...................89.80440% offense.......................54.22285% balance.......................26.71139% hyperoffense.................. 8.32337% stall......................... 6.31575% semistall..................... 4.42665% voltturn...................... 4.26375% sun........................... 4.09886% trickroom..................... 2.76957% hail.......................... 2.66977% sand.......................... 1.83045% tailwind...................... 1.64750% rain.......................... 1.60524% choice........................ 0.75652% sunoffense.................... 0.69342% dragmag....................... 0.67983% hailoffense................... 0.38291% monotype...................... 0.04598% sandstall..................... 0.04459% monodragon.................... 0.03937% sandoffense................... 0.01473% monowater..................... 0.00956% multiweather.................. 0.00872% monofairy..................... 0.00453% monosteel..................... 0.00305% rainoffense................... 0.00080% monofire...................... 0.00047% monograss..................... 0.00043% monopoison.................... 0.00037% trapper....................... 0.00000% Stalliness (mean: -0.100) -1.5|# |####### -1.0|############### |########################### -0.5|############################## |#################### 0.0|######################## |################# +0.5|######## |###### +1.0|####### |## +1.5|## |# +2.0|## |######## more negative = more offensive, more positive = more stall one # = 0.56%