weatherless...................90.33559% offense.......................50.31382% balance.......................31.70396% semistall..................... 7.41210% hyperoffense.................. 7.00300% trickroom..................... 4.92378% stall......................... 3.56712% voltturn...................... 3.46355% sun........................... 3.40538% sand.......................... 2.43272% tailwind...................... 2.41286% rain.......................... 2.02186% hail.......................... 1.80444% choice........................ 0.59282% hailoffense................... 0.56539% dragmag....................... 0.52607% sandstall..................... 0.07882% sunoffense.................... 0.04117% monotype...................... 0.02713% monodragon.................... 0.02685% monofairy..................... 0.00028% monosteel..................... 0.00028% rainoffense................... 0.00002% monowater..................... 0.00000% monopoison.................... 0.00000% monograss..................... 0.00000% trapper....................... 0.00000% monofire...................... 0.00000% sandoffense................... 0.00000% multiweather.................. 0.00000% Stalliness (mean: -0.059) -1.5|# |######## -1.0|############ |############################## -0.5|########################### |################## 0.0|############################# |################## +0.5|############### |########## +1.0|#### |### +1.5|######## |# +2.0|# |##### more negative = more offensive, more positive = more stall one # = 0.53%