weatherless...................56.00240% balance.......................38.57690% offense.......................31.35903% voltturn......................28.55586% hyperoffense..................25.86232% rain..........................24.47405% sand.......................... 9.80460% hail.......................... 8.33922% hailoffense................... 4.01276% trickroom..................... 3.37291% rainoffense................... 2.75344% semistall..................... 2.32627% stall......................... 1.87547% sun........................... 1.59919% choice........................ 0.86086% sandstall..................... 0.75392% tailwind...................... 0.35908% monotype...................... 0.28935% sandoffense................... 0.26577% multiweather.................. 0.21925% monowater..................... 0.13736% tricksun...................... 0.08296% monoflying.................... 0.05474% monodark...................... 0.05122% tricksand..................... 0.04888% sunoffense.................... 0.04725% monofairy..................... 0.03730% dragmag....................... 0.01523% hailstall..................... 0.00770% trickrain..................... 0.00399% monosteel..................... 0.00318% monobug....................... 0.00193% monoghost..................... 0.00113% mononormal.................... 0.00084% monoice....................... 0.00062% monorock...................... 0.00050% monofighting.................. 0.00027% monopoison.................... 0.00014% monodragon.................... 0.00010% monoground.................... 0.00001% gravity....................... 0.00000% rainstall..................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% monoelectric.................. 0.00000% sunstall...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.290) -2.0|###### |### -1.5|########### |################## -1.0|############# |######### -0.5|######### |############## 0.0|######################### |############################## +0.5|####### |############# +1.0|##### |## +1.5| | +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.60%