weatherless...................87.17079% offense.......................61.14373% balance.......................38.72275% sun........................... 7.32780% trickroom..................... 5.48179% tricksun...................... 3.76185% hail.......................... 2.92164% rain.......................... 1.67182% sand.......................... 0.98860% voltturn...................... 0.33558% tailwind...................... 0.25696% trickhail..................... 0.18540% monotype...................... 0.13185% semistall..................... 0.08557% multiweather.................. 0.08065% monopsychic................... 0.07546% monoice....................... 0.04960% hyperoffense.................. 0.04494% stall......................... 0.00302% monoflying.................... 0.00282% monoghost..................... 0.00266% sandoffense................... 0.00183% hailoffense................... 0.00143% monorock...................... 0.00109% trickrain..................... 0.00084% tricksand..................... 0.00077% sunoffense.................... 0.00017% monodragon.................... 0.00016% monograss..................... 0.00005% rainoffense................... 0.00003% monoground.................... 0.00001% monowater..................... 0.00001% gravity....................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monoelectric.................. 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% monofighting.................. 0.00000% monosteel..................... 0.00000% sunstall...................... 0.00000% monofairy..................... 0.00000% dragmag....................... 0.00000% mononormal.................... 0.00000% sandstall..................... 0.00000% trapper....................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.058) -1.2| | -0.8|# |### -0.4|########### |############################## 0.0|########################## |############### +0.4|######### |## +0.8|# | | | more negative = more offensive, more positive = more stall one # = 1.01%