weatherless...................75.67974% offense.......................52.08971% balance.......................46.44334% sun........................... 9.43228% rain.......................... 9.20925% trickroom..................... 4.99404% hail.......................... 3.09973% sand.......................... 2.91143% tricksun...................... 2.27185% tailwind...................... 2.10259% voltturn...................... 0.76466% semistall..................... 0.72700% hyperoffense.................. 0.67459% monotype...................... 0.44097% multiweather.................. 0.31839% trickrain..................... 0.10482% monodragon.................... 0.06773% stall......................... 0.06537% monobug....................... 0.05807% rainoffense................... 0.05678% tricksand..................... 0.04790% trickhail..................... 0.04661% gravity....................... 0.04582% mononormal.................... 0.03938% sunoffense.................... 0.03551% monoice....................... 0.03523% monowater..................... 0.03243% monoelectric.................. 0.03236% batonpass..................... 0.03165% monofairy..................... 0.03007% dragmag....................... 0.02943% monograss..................... 0.02406% hailoffense................... 0.02313% monodark...................... 0.02048% monosteel..................... 0.02005% monoghost..................... 0.01847% monofire...................... 0.01647% sandoffense................... 0.01396% monorock...................... 0.01346% monopsychic................... 0.01138% monofighting.................. 0.01045% monopoison.................... 0.00580% sandstall..................... 0.00465% monoflying.................... 0.00437% hailstall..................... 0.00279% allweather.................... 0.00215% sunstall...................... 0.00165% monoground.................... 0.00143% trapper....................... 0.00086% rainstall..................... 0.00036% Stalliness (mean: -0.023) -1.2|# |# -0.8|#### |########### -0.4|################### |########################### 0.0|############################## |######################## +0.4|################ |######## +0.8|### |# | more negative = more offensive, more positive = more stall one # = 0.69%