weatherless...................77.06950% offense.......................53.26320% balance.......................45.79964% sun........................... 9.46304% rain.......................... 8.61483% trickroom..................... 5.28479% sand.......................... 2.68597% tricksun...................... 2.61673% hail.......................... 2.38668% tailwind...................... 1.75680% voltturn...................... 0.68298% semistall..................... 0.47376% hyperoffense.................. 0.41560% monotype...................... 0.23197% multiweather.................. 0.21072% trickrain..................... 0.12715% tricksand..................... 0.04799% stall......................... 0.04781% monodragon.................... 0.04435% dragmag....................... 0.03628% gravity....................... 0.03154% trickhail..................... 0.02799% monobug....................... 0.02570% rainoffense................... 0.02506% mononormal.................... 0.02477% sunoffense.................... 0.02222% monofairy..................... 0.01992% monoice....................... 0.01823% monoelectric.................. 0.01688% monowater..................... 0.01438% monodark...................... 0.01099% monograss..................... 0.00983% monoghost..................... 0.00974% monosteel..................... 0.00853% monopsychic................... 0.00795% hailoffense................... 0.00716% monofire...................... 0.00708% sandoffense................... 0.00688% monofighting.................. 0.00560% batonpass..................... 0.00523% monorock...................... 0.00498% sandstall..................... 0.00310% allweather.................... 0.00205% monopoison.................... 0.00160% monoground.................... 0.00118% sunstall...................... 0.00115% monoflying.................... 0.00061% hailstall..................... 0.00039% trapper....................... 0.00021% rainstall..................... 0.00013% Stalliness (mean: -0.032) -1.2| |# -0.8|### |########## -0.4|################### |########################### 0.0|############################## |######################## +0.4|################ |####### +0.8|### |# | more negative = more offensive, more positive = more stall one # = 0.71%