weatherless...................79.87012% offense.......................54.54287% balance.......................44.83937% sun........................... 8.64782% rain.......................... 7.71399% trickroom..................... 5.34449% tricksun...................... 2.79837% sand.......................... 2.02720% hail.......................... 1.88995% tailwind...................... 1.50995% voltturn...................... 0.65177% hyperoffense.................. 0.33719% semistall..................... 0.25985% multiweather.................. 0.14769% dragmag....................... 0.10655% monotype...................... 0.08124% trickrain..................... 0.08040% tricksand..................... 0.06017% trickhail..................... 0.02522% monodragon.................... 0.02339% stall......................... 0.02071% sunoffense.................... 0.01820% gravity....................... 0.01564% mononormal.................... 0.01182% rainoffense................... 0.00952% monobug....................... 0.00615% monopsychic................... 0.00561% monofire...................... 0.00408% monoice....................... 0.00397% hailoffense................... 0.00378% monofairy..................... 0.00375% monowater..................... 0.00375% monodark...................... 0.00327% monograss..................... 0.00315% sandoffense................... 0.00305% monoelectric.................. 0.00293% sandstall..................... 0.00270% monosteel..................... 0.00210% monoghost..................... 0.00187% monorock...................... 0.00176% monofighting.................. 0.00173% monoground.................... 0.00111% batonpass..................... 0.00085% sunstall...................... 0.00077% monopoison.................... 0.00071% monoflying.................... 0.00017% allweather.................... 0.00017% rainstall..................... 0.00007% hailstall..................... 0.00005% trapper....................... 0.00001% Stalliness (mean: -0.050) -1.2| |# -0.8|#### |########### -0.4|##################### |############################ 0.0|############################## |######################## +0.4|############### |###### +0.8|## |# | more negative = more offensive, more positive = more stall one # = 0.70%