weatherless...................92.55186% balance.......................53.48358% offense.......................46.42028% rain.......................... 4.33483% sun........................... 2.33949% trickroom..................... 2.00281% tricksun...................... 0.87389% hail.......................... 0.40457% sand.......................... 0.37682% voltturn...................... 0.21873% tailwind...................... 0.10787% hyperoffense.................. 0.05198% semistall..................... 0.04411% trickrain..................... 0.02896% multiweather.................. 0.00756% dragmag....................... 0.00684% rainoffense................... 0.00192% sunoffense.................... 0.00125% monotype...................... 0.00047% gravity....................... 0.00027% monograss..................... 0.00019% monoflying.................... 0.00015% monowater..................... 0.00006% stall......................... 0.00004% monoelectric.................. 0.00003% tricksand..................... 0.00003% hailoffense................... 0.00002% monopsychic................... 0.00001% monofire...................... 0.00001% monofighting.................. 0.00001% trickhail..................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% batonpass..................... 0.00000% monoice....................... 0.00000% trapper....................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% sandoffense................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% allweather.................... 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.030) | -0.8| |#### -0.4|########## |################## 0.0|############################## |########################## +0.4|############ |#### +0.8|# | more negative = more offensive, more positive = more stall one # = 0.95%