offense.......................50.20739% weatherless...................46.54977% balance.......................36.82127% sand..........................29.43062% rain..........................14.93213% trickroom.....................11.18024% hyperoffense.................. 7.31523% hail.......................... 6.78733% semistall..................... 4.31750% tricksand..................... 3.84615% sun........................... 2.62066% trickhail..................... 1.90422% stall......................... 1.33861% choice........................ 1.18778% rainoffense................... 1.03695% tailwind...................... 1.03695% sandoffense................... 0.98039% sandstall..................... 0.71644% tricksun...................... 0.58446% monotype...................... 0.52790% multiweather.................. 0.32051% monoice....................... 0.28281% voltturn...................... 0.20739% gravity....................... 0.18854% dragmag....................... 0.15083% trickrain..................... 0.09427% hailoffense................... 0.09427% sunoffense.................... 0.07541% monofighting.................. 0.05656% hailstall..................... 0.05656% monowater..................... 0.03771% trapper....................... 0.03771% monoelectric.................. 0.03771% mononormal.................... 0.03771% monopsychic................... 0.01885% monosteel..................... 0.01885% monorock...................... 0.01885% monofairy..................... 0.01885% Stalliness (mean: -0.062) |# -1.5|## |##### -1.0|###### |######### -0.5|################### |##################### 0.0|############################## |################### +0.5|############### |###### +1.0|#### |### +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.70%