offense.......................69.60145% sand..........................34.06190% rain..........................32.85060% balance.......................23.88058% weatherless...................18.85667% trickroom.....................13.45551% hail..........................11.96149% hyperoffense.................. 4.54798% trickhail..................... 4.28621% tricksand..................... 2.95025% sun........................... 2.26940% stall......................... 1.62224% sandstall..................... 1.58880% tricksun...................... 1.44091% rainoffense................... 1.28171% sandoffense................... 1.04902% choice........................ 0.91805% tailwind...................... 0.40150% semistall..................... 0.34775% monotype...................... 0.34679% monoice....................... 0.25419% trapper....................... 0.13862% sunoffense.................... 0.08736% monoelectric.................. 0.06423% gravity....................... 0.02887% monopsychic................... 0.02837% dragmag....................... 0.01614% hailoffense................... 0.00017% multiweather.................. 0.00005% monofighting.................. 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.176) | -1.5|# |## -1.0|## |######## -0.5|############## |###################### 0.0|############################## |######### +0.5|#### |# +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.03%