offense.......................67.43517% sand..........................38.40089% rain..........................33.90725% balance.......................25.52594% hail..........................14.31267% weatherless...................10.91925% trickroom..................... 9.67252% stall......................... 5.33663% sandstall..................... 5.33070% tricksand..................... 2.98514% sun........................... 2.45994% trickhail..................... 1.81664% tricksun...................... 1.65080% hyperoffense.................. 1.56061% rainoffense................... 0.62598% choice........................ 0.33389% sandoffense................... 0.22958% tailwind...................... 0.16098% semistall..................... 0.14165% monotype...................... 0.10977% monoice....................... 0.09198% trapper....................... 0.08108% sunoffense.................... 0.01847% gravity....................... 0.01582% monopsychic................... 0.01336% dragmag....................... 0.00567% monoelectric.................. 0.00442% hailoffense................... 0.00000% multiweather.................. 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.085) | -1.5| |# -1.0| |############ -0.5|########## |######################## 0.0|############################## |######## +0.5|## |# +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.08%