weatherless...................50.73576% sand..........................43.51983% offense.......................43.47545% hyperoffense..................32.62975% balance.......................17.04947% sandoffense...................14.76899% stall......................... 3.86879% rain.......................... 3.72164% semistall..................... 2.97653% sandstall..................... 2.39026% hail.......................... 2.26413% voltturn...................... 2.06481% choice........................ 1.95269% dragmag....................... 1.82734% monotype...................... 1.54160% rainoffense................... 1.51513% multiweather.................. 0.90316% trickroom..................... 0.68593% sun........................... 0.67503% sunoffense.................... 0.32156% monowater..................... 0.26160% monoice....................... 0.24759% hailstall..................... 0.22657% monofighting.................. 0.15105% monopoison.................... 0.14015% monoelectric.................. 0.12769% monobug....................... 0.11912% tricksand..................... 0.10978% monosteel..................... 0.10744% monograss..................... 0.09888% gravity....................... 0.09888% batonpass..................... 0.07241% monofire...................... 0.07241% monorock...................... 0.06774% monoflying.................... 0.04127% hailoffense................... 0.03893% mononormal.................... 0.03815% monoghost..................... 0.02803% monodark...................... 0.02725% monopsychic................... 0.02491% trickrain..................... 0.02336% tailwind...................... 0.01557% monoground.................... 0.01479% tricksun...................... 0.00545% trapper....................... 0.00389% monodragon.................... 0.00078% monofairy..................... 0.00078% Stalliness (mean: -0.503) -2.0|#### |####### -1.5|############## |############################ -1.0|############################# |############################## -0.5|################## |################### 0.0|############### |########### +0.5|######## |####### +1.0|#### |### +1.5|## |### +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.48%