sand..........................49.08339% weatherless...................45.52137% offense.......................42.60424% hyperoffense..................35.35899% sandoffense...................17.69368% balance.......................14.43860% stall......................... 4.56126% rain.......................... 3.78474% semistall..................... 3.03692% sandstall..................... 2.87326% dragmag....................... 2.32392% choice........................ 2.07012% hail.......................... 2.06484% voltturn...................... 1.99967% rainoffense................... 1.77803% multiweather.................. 0.86604% trickroom..................... 0.62081% monotype...................... 0.56119% sun........................... 0.41528% hailstall..................... 0.31176% sunoffense.................... 0.28976% gravity....................... 0.14607% tricksand..................... 0.12723% monowater..................... 0.12522% batonpass..................... 0.10451% monoice....................... 0.09438% monofighting.................. 0.08579% hailoffense................... 0.05508% monoelectric.................. 0.04709% monosteel..................... 0.03926% monorock...................... 0.03528% trickrain..................... 0.02800% monograss..................... 0.02577% monofire...................... 0.02575% monobug....................... 0.02443% monopoison.................... 0.02159% monoflying.................... 0.01625% monopsychic................... 0.01151% monodark...................... 0.00791% tailwind...................... 0.00714% tricksun...................... 0.00558% mononormal.................... 0.00502% monoground.................... 0.00236% monoghost..................... 0.00160% monofairy..................... 0.00046% monodragon.................... 0.00046% trapper....................... 0.00020% Stalliness (mean: -0.540) -2.0|#### |######## -1.5|############### |############################## -1.0|############################ |############################# -0.5|################ |################## 0.0|############# |######### +0.5|###### |###### +1.0|### |### +1.5|## |### +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.51%