sand..........................52.24513% weatherless...................43.35103% hyperoffense..................39.94439% offense.......................37.48070% sandoffense...................22.24875% balance.......................13.65632% stall......................... 5.63845% sandstall..................... 3.42486% semistall..................... 3.28015% dragmag....................... 3.07988% hail.......................... 2.38674% rain.......................... 2.22355% voltturn...................... 1.63176% rainoffense................... 1.56989% choice........................ 0.91072% hailstall..................... 0.56016% trickroom..................... 0.48410% multiweather.................. 0.30655% gravity....................... 0.28381% batonpass..................... 0.15248% monotype...................... 0.12028% hailoffense................... 0.10581% sun........................... 0.10011% monofighting.................. 0.08265% sunoffense.................... 0.07472% tricksand..................... 0.07133% monowater..................... 0.01165% monosteel..................... 0.00501% monorock...................... 0.00447% monograss..................... 0.00427% monofire...................... 0.00397% trickrain..................... 0.00376% monopoison.................... 0.00231% monoice....................... 0.00178% monoflying.................... 0.00141% monobug....................... 0.00106% monopsychic................... 0.00085% monoelectric.................. 0.00084% tricksun...................... 0.00055% tailwind...................... 0.00053% monodark...................... 0.00002% mononormal.................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.549) -2.0|### |######## -1.5|############## |############################## -1.0|###################### |####################### -0.5|########## |############### 0.0|######## |####### +0.5|##### |###### +1.0|### |### +1.5|## |### +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.59%