sand..........................51.15518% weatherless...................44.62776% offense.......................37.07423% hyperoffense..................35.56191% sandoffense...................21.24682% balance.......................13.29979% stall......................... 9.87653% sandstall..................... 6.50083% semistall..................... 4.18754% hail.......................... 3.29152% dragmag....................... 1.99311% voltturn...................... 1.39120% choice........................ 1.10604% rain.......................... 1.00377% rainoffense................... 0.85875% gravity....................... 0.72906% hailstall..................... 0.56891% trickroom..................... 0.39955% multiweather.................. 0.10489% monotype...................... 0.06009% monofighting.................. 0.05250% hailoffense................... 0.05003% sun........................... 0.02666% sunoffense.................... 0.02467% tricksand..................... 0.01878% batonpass..................... 0.00947% monosteel..................... 0.00201% monograss..................... 0.00167% monofire...................... 0.00116% monorock...................... 0.00107% monowater..................... 0.00070% monoice....................... 0.00062% monopoison.................... 0.00031% monopsychic................... 0.00003% monoflying.................... 0.00003% tailwind...................... 0.00002% monobug....................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% tricksun...................... 0.00000% trapper....................... 0.00000% monodark...................... 0.00000% trickrain..................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.376) -2.0|# |####### -1.5|################## |######################### -1.0|############################## |######################### -0.5|############ |############### 0.0|######## |###### +0.5|####### |######### +1.0|#### |### +1.5|## |####### +2.0|###### |#### +2.5|# more negative = more offensive, more positive = more stall one # = 0.52%