weatherless...................53.26537% balance.......................35.38953% offense.......................34.28383% sand..........................27.39805% hyperoffense..................19.41266% rain..........................13.93183% semistall..................... 6.09860% stall......................... 4.81538% voltturn...................... 4.38426% sun........................... 3.66403% dragmag....................... 2.67701% monotype...................... 2.26009% hail.......................... 1.99026% sandstall..................... 1.88882% choice........................ 1.67985% trickroom..................... 0.90485% sandoffense................... 0.75675% rainoffense................... 0.65125% rainstall..................... 0.55995% hailoffense................... 0.40576% sunstall...................... 0.35910% monowater..................... 0.35200% monorock...................... 0.29418% monobug....................... 0.27693% monoice....................... 0.27085% sunoffense.................... 0.23839% monofighting.................. 0.21911% multiweather.................. 0.20491% monodragon.................... 0.19375% tailwind...................... 0.18361% mononormal.................... 0.16129% hailstall..................... 0.10753% monoghost..................... 0.10347% monosteel..................... 0.09130% batonpass..................... 0.07811% monopsychic................... 0.06594% monoflying.................... 0.06492% tricksand..................... 0.05884% gravity....................... 0.05681% monodark...................... 0.04869% monoground.................... 0.04666% monofire...................... 0.03956% monograss..................... 0.03753% monoelectric.................. 0.02942% trickhail..................... 0.02029% monopoison.................... 0.01319% trickrain..................... 0.01217% tricksun...................... 0.01116% allweather.................... 0.00710% trapper....................... 0.00101% Stalliness (mean: -0.111) -2.0|####### |############ -1.5|########### |############ -1.0|################### |################## -0.5|###################### |########################## 0.0|############################## |########################### +0.5|####################### |##################### +1.0|########### |####### +1.5|#### |### +2.0|## |## +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.38%