weatherless...................46.78870% balance.......................34.65987% sand..........................31.83435% offense.......................31.00861% hyperoffense..................22.48858% rain..........................16.03330% semistall..................... 6.02110% stall......................... 5.82183% voltturn...................... 4.13412% sun........................... 3.31748% dragmag....................... 3.28523% sandstall..................... 2.51268% hail.......................... 2.17118% choice........................ 1.78795% monotype...................... 1.12986% rainoffense................... 0.90939% sandoffense................... 0.68737% hailoffense................... 0.55514% rainstall..................... 0.55203% trickroom..................... 0.52398% sunstall...................... 0.48848% tailwind...................... 0.25542% monowater..................... 0.22030% monodragon.................... 0.20481% monofighting.................. 0.20148% monoice....................... 0.16826% hailstall..................... 0.14160% multiweather.................. 0.13016% sunoffense.................... 0.12830% gravity....................... 0.07999% monobug....................... 0.07132% monosteel..................... 0.06370% tricksand..................... 0.05630% monoghost..................... 0.04720% monopsychic................... 0.03638% trickhail..................... 0.02723% batonpass..................... 0.02570% mononormal.................... 0.02177% monorock...................... 0.02127% monoground.................... 0.01755% monofire...................... 0.01702% monoflying.................... 0.01483% monodark...................... 0.01329% monograss..................... 0.01173% tricksun...................... 0.01043% monoelectric.................. 0.00808% monopoison.................... 0.00535% trickrain..................... 0.00450% allweather.................... 0.00004% trapper....................... 0.00001% Stalliness (mean: -0.124) -2.0|######### |################# -1.5|############# |############ -1.0|##################### |################# -0.5|#################### |######################## 0.0|############################## |############################ +0.5|####################### |####################### +1.0|############ |####### +1.5|#### |### +2.0|## |### +2.5|### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.36%