weatherless...................42.37109% sand..........................34.48035% balance.......................32.76236% offense.......................28.59499% hyperoffense..................24.63085% rain..........................17.11148% stall......................... 8.59341% semistall..................... 5.41839% sandstall..................... 4.34617% voltturn...................... 3.90242% sun........................... 3.17891% hail.......................... 2.90320% dragmag....................... 2.85722% choice........................ 1.73576% rainoffense................... 0.90993% sunstall...................... 0.75848% hailoffense................... 0.75489% sandoffense................... 0.64390% rainstall..................... 0.54764% monotype...................... 0.48774% tailwind...................... 0.42219% hailstall..................... 0.23908% trickroom..................... 0.17731% monosteel..................... 0.13259% monofighting.................. 0.12643% monodragon.................... 0.11706% monoice....................... 0.08086% sunoffense.................... 0.07824% gravity....................... 0.07043% multiweather.................. 0.04316% trickhail..................... 0.02695% tricksun...................... 0.02672% monopsychic................... 0.01686% batonpass..................... 0.01426% monoghost..................... 0.00554% tricksand..................... 0.00437% monobug....................... 0.00272% monowater..................... 0.00215% monorock...................... 0.00202% mononormal.................... 0.00062% monofire...................... 0.00049% trickrain..................... 0.00024% monodark...................... 0.00017% monoflying.................... 0.00015% monoground.................... 0.00012% monograss..................... 0.00006% monopoison.................... 0.00002% monoelectric.................. 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.110) -2.0|########## |######################### -1.5|################ |########### -1.0|############################ |################ -0.5|################### |##################### 0.0|############################## |############################ +0.5|####################### |######################## +1.0|########### |####### +1.5|###### |##### +2.0|## |##### +2.5|###### |#### +3.0|## more negative = more offensive, more positive = more stall one # = 0.34%