weatherless...................62.85479% offense.......................50.55533% balance.......................39.01687% sand..........................18.16125% sun...........................12.17606% trickroom..................... 7.09585% hyperoffense.................. 6.66392% rain.......................... 4.48375% semistall..................... 3.57877% tailwind...................... 3.10572% hail.......................... 2.65323% choice........................ 1.33690% monotype...................... 1.15179% voltturn...................... 0.92555% trickhail..................... 0.80214% tricksand..................... 0.55533% gravity....................... 0.51419% dragmag....................... 0.47306% sunoffense.................... 0.34965% multiweather.................. 0.32908% mononormal.................... 0.20568% monodark...................... 0.18511% stall......................... 0.18511% sandoffense................... 0.16454% hailoffense................... 0.16454% monoelectric.................. 0.16454% monowater..................... 0.14397% monoghost..................... 0.12341% trapper....................... 0.10284% sunstall...................... 0.08227% monograss..................... 0.06170% monorock...................... 0.06170% batonpass..................... 0.04114% monobug....................... 0.04114% monofire...................... 0.04114% monoflying.................... 0.04114% rainoffense................... 0.02057% monosteel..................... 0.02057% monofighting.................. 0.02057% monoground.................... 0.02057% monoice....................... 0.02057% rainstall..................... 0.02057% Stalliness (mean: -0.065) -1.5|## |##### -1.0|### |########### -0.5|############### |############### 0.0|############################## |##################### +0.5|############ |###### +1.0|### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.79%