weatherless...................72.81579% offense.......................42.90308% balance.......................39.88839% hyperoffense..................12.10708% sand..........................11.50773% sun...........................10.34630% trickroom..................... 8.63265% semistall..................... 5.05436% tailwind...................... 3.81011% hail.......................... 2.82600% rain.......................... 2.53331% choice........................ 2.38555% gravity....................... 1.81561% trickhail..................... 0.94191% voltturn...................... 0.83747% tricksand..................... 0.19368% sandoffense................... 0.16630% sunoffense.................... 0.13531% dragmag....................... 0.09246% hailoffense................... 0.07236% stall......................... 0.04710% sunstall...................... 0.04685% multiweather.................. 0.02912% monotype...................... 0.02511% monoelectric.................. 0.01898% monowater..................... 0.00608% batonpass..................... 0.00106% monodark...................... 0.00002% monoground.................... 0.00001% monograss..................... 0.00001% trapper....................... 0.00000% mononormal.................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% rainoffense................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.098) -1.5|## |############# -1.0|## |############### -0.5|############ |############## 0.0|############################## |########################## +0.5|############## |##### +1.0|#### |# +1.5|### more negative = more offensive, more positive = more stall one # = 0.71%