weatherless...................82.53018% offense.......................39.86318% balance.......................38.47220% hyperoffense..................11.65153% semistall.....................10.00513% sun........................... 8.01602% hail.......................... 4.60214% sand.......................... 3.93192% gravity....................... 3.70947% tailwind...................... 2.56108% trickroom..................... 1.80277% trickhail..................... 1.65280% rain.......................... 0.92117% voltturn...................... 0.21725% sunoffense.................... 0.02681% sandoffense................... 0.01753% dragmag....................... 0.01366% choice........................ 0.00929% stall......................... 0.00796% sunstall...................... 0.00796% hailoffense................... 0.00334% tricksand..................... 0.00166% multiweather.................. 0.00143% monotype...................... 0.00056% monoelectric.................. 0.00035% monowater..................... 0.00022% batonpass..................... 0.00003% monograss..................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% trapper....................... 0.00000% mononormal.................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% rainoffense................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.008) -1.5|## |################## -1.0| |################ -0.5|############ |############### 0.0|############################## |############################ +0.5|######################## |######## +1.0|###### |## +1.5|########## more negative = more offensive, more positive = more stall one # = 0.59%