weatherless...................78.49912% balance.......................39.12760% offense.......................33.67334% sand..........................15.84680% hyperoffense..................13.96360% voltturn...................... 6.72284% stall......................... 6.62243% semistall..................... 6.61303% sun........................... 5.16944% rain.......................... 1.78940% multiweather.................. 1.42413% trickroom..................... 0.89651% monotype...................... 0.66612% sunoffense.................... 0.53859% sandoffense................... 0.51574% dragmag....................... 0.50959% monodragon.................... 0.45560% sandstall..................... 0.44672% choice........................ 0.17041% hail.......................... 0.12342% monowater..................... 0.12127% rainoffense................... 0.11041% sunstall...................... 0.10745% monobug....................... 0.03802% gravity....................... 0.01388% monoground.................... 0.01201% tailwind...................... 0.00929% monoflying.................... 0.00781% rainstall..................... 0.00766% monofighting.................. 0.00572% monodark...................... 0.00452% monofairy..................... 0.00426% monorock...................... 0.00384% hailoffense................... 0.00349% monofire...................... 0.00273% monosteel..................... 0.00270% mononormal.................... 0.00238% monopoison.................... 0.00189% trickhail..................... 0.00186% tricksun...................... 0.00168% monopsychic................... 0.00160% tricksand..................... 0.00143% monograss..................... 0.00090% monoelectric.................. 0.00079% monoice....................... 0.00073% monoghost..................... 0.00024% hailstall..................... 0.00014% allweather.................... 0.00000% Stalliness (mean: 0.066) |# -2.0|## |### -1.5|###### |########## -1.0|########### |############## -0.5|############# |################## 0.0|############################## |################### +0.5|###################### |################### +1.0|######### |##### +1.5|###### |#### +2.0|### |## +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%