weatherless...................90.76664% offense.......................43.12599% hyperoffense..................36.63629% balance.......................15.16244% batonpass..................... 9.60380% monotype...................... 9.29675% rain.......................... 4.57805% sun........................... 4.42353% stall......................... 3.17948% dragmag....................... 3.03090% voltturn...................... 2.11173% semistall..................... 1.89580% monoghost..................... 1.64223% monopsychic................... 1.61450% multiweather.................. 1.60063% monoelectric.................. 1.48970% sand.......................... 1.46395% monobug....................... 1.39065% trapper....................... 1.36688% mononormal.................... 1.36292% rainoffense................... 1.29160% sunoffense.................... 1.08756% monoflying.................... 0.86965% monowater..................... 0.83399% choice........................ 0.81815% monorock...................... 0.60816% monodragon.................... 0.57250% monosteel..................... 0.50119% hail.......................... 0.41006% sandoffense................... 0.36450% monopoison.................... 0.30705% monodark...................... 0.29913% monoground.................... 0.28724% trickroom..................... 0.18027% monofairy..................... 0.17829% monofighting.................. 0.17235% monograss..................... 0.16244% monofire...................... 0.12084% tailwind...................... 0.11490% monoice....................... 0.10697% hailoffense................... 0.07330% sandstall..................... 0.04952% sunstall...................... 0.00198% gravity....................... 0.00198% tricksand..................... 0.00198% Stalliness (mean: -0.660) |# -3.0|# |#### -2.0|######### |##################### -1.0|############################## |############################# 0.0|#################### |########## +1.0|#### |## +2.0|# |## +3.0| | +4.0| | +5.0| more negative = more offensive, more positive = more stall one # = 0.75%