sun...........................70.14696% hyperoffense..................31.55188% offense.......................31.07294% rain..........................26.61335% sunoffense....................24.51584% balance.......................23.90613% weatherless...................19.29094% multiweather..................18.04021% stall......................... 9.20775% batonpass..................... 7.78154% rainstall..................... 6.52063% semistall..................... 4.26131% sunstall...................... 2.68712% sand.......................... 1.98896% trickroom..................... 1.42044% tricksun...................... 1.42044% monodragon.................... 0.99752% monotype...................... 0.99752% sandoffense................... 0.43563% voltturn...................... 0.43563% Stalliness (mean: -0.153) |########################### -1.0|########### |####### -0.5|######### |#### 0.0|############################## |## +0.5| |#### +1.0| |##### +1.5| | +2.0| |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.92%