sun...........................89.34736% balance.......................39.21893% rain..........................38.53703% multiweather..................36.39529% offense.......................24.50931% hyperoffense..................17.16995% sunoffense....................14.35399% semistall.....................13.40278% weatherless................... 7.62015% stall......................... 5.69904% trickroom..................... 4.72377% tricksun...................... 4.72377% sunstall...................... 3.73998% rainstall..................... 1.95906% sand.......................... 0.89075% batonpass..................... 0.01403% monodragon.................... 0.00000% sandoffense................... 0.00000% monotype...................... 0.00000% voltturn...................... 0.00000% Stalliness (mean: 0.090) |########## -1.0|#### |###### -0.5|## |## 0.0|############################## | +0.5| |##### +1.0| |########## +1.5| | +2.0| |## +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 1.37%