sun...........................98.86496% rain..........................81.25521% multiweather..................81.23652% balance.......................80.73806% offense.......................15.77119% trickroom..................... 9.12120% tricksun...................... 9.12120% hyperoffense.................. 2.57677% sunoffense.................... 2.55865% stall......................... 0.84993% sunstall...................... 0.83125% weatherless................... 0.77688% sand.......................... 0.33946% semistall..................... 0.06405% rainstall..................... 0.01867% batonpass..................... 0.00000% monodragon.................... 0.00000% sandoffense................... 0.00000% monotype...................... 0.00000% voltturn...................... 0.00000% Stalliness (mean: 0.000) |# -1.0| |#### -0.5| | 0.0|############################## | +0.5| |# +1.0| | +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 2.76%