weatherless...................58.99641% balance.......................50.53921% offense.......................41.32986% sun...........................13.76298% rain..........................13.72072% sand..........................11.35668% trickroom..................... 5.53281% hyperoffense.................. 4.61183% voltturn...................... 4.58622% hail.......................... 4.33559% monotype...................... 3.72838% tailwind...................... 3.36364% semistall..................... 2.91698% multiweather.................. 2.06343% tricksand..................... 1.20838% choice........................ 1.07883% batonpass..................... 0.82602% monosteel..................... 0.73154% monofire...................... 0.68878% stall......................... 0.60212% dragmag....................... 0.48415% sandoffense................... 0.42132% monowater..................... 0.38740% tricksun...................... 0.28631% monopsychic................... 0.28378% trickhail..................... 0.23320% monodragon.................... 0.22032% monoice....................... 0.19824% sunoffense.................... 0.18819% trickrain..................... 0.18633% monodark...................... 0.17829% monorock...................... 0.15484% mononormal.................... 0.15244% monoghost..................... 0.14513% monograss..................... 0.14448% monobug....................... 0.14262% rainstall..................... 0.10081% sandstall..................... 0.09447% monoelectric.................. 0.07615% monopoison.................... 0.07207% monoflying.................... 0.07071% rainoffense................... 0.05649% monofairy..................... 0.05492% monofighting.................. 0.05251% sunstall...................... 0.02048% hailstall..................... 0.01722% hailoffense................... 0.01520% gravity....................... 0.01010% monoground.................... 0.00380% Stalliness (mean: 0.041) -1.5|# |### -1.0|########### |########### -0.5|############### |######################## 0.0|######################### |############################## +0.5|###################### |############### +1.0|########### |# +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.59%