weatherless...................50.09334% balance.......................49.66463% offense.......................45.45699% rain..........................18.11012% sun...........................16.89633% sand..........................14.10648% voltturn...................... 6.35259% trickroom..................... 5.99522% tailwind...................... 4.50479% hail.......................... 3.82898% hyperoffense.................. 3.23670% multiweather.................. 3.03477% monotype...................... 2.71159% choice........................ 2.25796% tricksand..................... 1.66366% semistall..................... 1.41540% monofire...................... 0.74208% dragmag....................... 0.68211% monosteel..................... 0.44528% trickrain..................... 0.42024% batonpass..................... 0.28908% tricksun...................... 0.28664% monopsychic................... 0.27536% trickhail..................... 0.26097% stall......................... 0.22627% sunoffense.................... 0.20679% monodark...................... 0.17743% monoghost..................... 0.16329% monowater..................... 0.14308% monorock...................... 0.12825% monofighting.................. 0.11270% monofairy..................... 0.09377% monobug....................... 0.08734% monoice....................... 0.07725% monopoison.................... 0.07070% sandoffense................... 0.06956% rainstall..................... 0.05380% monograss..................... 0.05365% rainoffense................... 0.05076% monodragon.................... 0.04169% monoelectric.................. 0.03865% mononormal.................... 0.03667% monoflying.................... 0.02462% sandstall..................... 0.01779% sunstall...................... 0.00167% hailstall..................... 0.00015% hailoffense................... 0.00004% gravity....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.012) -1.5|# |## -1.0|########## |########### -0.5|############### |############################## 0.0|########################### |########################### +0.5|########################### |################## +1.0|### |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.57%