weatherless...................81.99604% offense.......................39.98451% balance.......................23.24861% stall.........................15.81939% semistall.....................10.91125% hyperoffense..................10.03623% sand.......................... 9.28431% voltturn...................... 9.23470% rain.......................... 4.24124% sun........................... 4.16485% sandstall..................... 2.67637% hail.......................... 1.06865% multiweather.................. 0.74937% tailwind...................... 0.51313% dragmag....................... 0.47884% trickroom..................... 0.45969% hailoffense................... 0.20294% sandoffense................... 0.20282% sunstall...................... 0.13744% choice........................ 0.08724% monotype...................... 0.08517% tricksun...................... 0.05646% sunoffense.................... 0.05502% monowater..................... 0.01778% monoground.................... 0.01562% monobug....................... 0.01399% trickhail..................... 0.01392% gravity....................... 0.01239% rainstall..................... 0.01008% monopoison.................... 0.00852% monopsychic................... 0.00577% trickrain..................... 0.00400% monosteel..................... 0.00398% monofighting.................. 0.00375% monofairy..................... 0.00359% rainoffense................... 0.00344% monoelectric.................. 0.00337% monoice....................... 0.00311% monofire...................... 0.00169% allweather.................... 0.00160% monodragon.................... 0.00156% monodark...................... 0.00103% mononormal.................... 0.00066% monoghost..................... 0.00052% monorock...................... 0.00018% monoflying.................... 0.00007% monograss..................... 0.00003% tricksand..................... 0.00003% hailstall..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.291) -2.0|## |###### -1.0|############# |############################## 0.0|#################### |############## +1.0|########### |########### +2.0|####### |####### +3.0|#### |# more negative = more offensive, more positive = more stall one # = 0.80%