weatherless...................64.05074% offense.......................45.34430% balance.......................39.62225% rain..........................14.50376% sun...........................11.64622% hyperoffense..................10.70532% hail.......................... 6.91386% sand.......................... 6.84416% trickroom..................... 5.49205% voltturn...................... 4.31419% rainoffense................... 3.97965% multiweather.................. 3.93086% semistall..................... 3.19905% tailwind...................... 1.96543% tricksun...................... 1.81907% choice........................ 1.79816% monotype...................... 1.76331% sunoffense.................... 1.35907% stall......................... 1.12908% monopsychic................... 0.31363% monoice....................... 0.29969% monowater..................... 0.20909% monobug....................... 0.20909% monorock...................... 0.16030% monograss..................... 0.14636% sandoffense................... 0.13939% tricksand..................... 0.11151% gravity....................... 0.07667% hailoffense................... 0.07667% mononormal.................... 0.06970% batonpass..................... 0.06273% monoghost..................... 0.06273% monofighting.................. 0.04879% trickhail..................... 0.04879% monofairy..................... 0.04879% monoelectric.................. 0.04879% monosteel..................... 0.03485% hailstall..................... 0.03485% monopoison.................... 0.02788% sandstall..................... 0.02788% monodark...................... 0.02788% monofire...................... 0.02091% sunstall...................... 0.01394% monoground.................... 0.01394% monoflying.................... 0.01394% monodragon.................... 0.00697% trickrain..................... 0.00697% Stalliness (mean: -0.133) -1.5|### |########### -1.0|############ |############# -0.5|#################### |########################## 0.0|############################## |########################### +0.5|############## |######### +1.0|##### |### +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.57%