weatherless...................60.13448% offense.......................42.72763% balance.......................40.90909% rain..........................18.22166% sun...........................13.70199% hyperoffense..................12.72622% hail.......................... 7.01228% trickroom..................... 6.32244% sand.......................... 6.11524% rainoffense................... 5.86607% voltturn...................... 5.23486% multiweather.................. 5.17104% semistall..................... 2.61581% choice........................ 2.55254% tailwind...................... 2.31835% tricksun...................... 2.19404% sunoffense.................... 1.99639% monotype...................... 1.20727% stall......................... 1.02125% monoice....................... 0.34278% monowater..................... 0.22825% tricksand..................... 0.10864% monobug....................... 0.10567% sandoffense................... 0.10504% mononormal.................... 0.09157% monograss..................... 0.08740% monopsychic................... 0.07616% gravity....................... 0.05986% hailoffense................... 0.05720% monoghost..................... 0.04921% monorock...................... 0.04011% hailstall..................... 0.03353% monofairy..................... 0.03201% monoelectric.................. 0.03025% batonpass..................... 0.02634% monopoison.................... 0.02395% monodark...................... 0.02168% monosteel..................... 0.02115% monoground.................... 0.02003% trickhail..................... 0.01998% sandstall..................... 0.01986% monofire...................... 0.01350% monofighting.................. 0.01271% trickrain..................... 0.00841% monoflying.................... 0.00771% sunstall...................... 0.00666% monodragon.................... 0.00313% Stalliness (mean: -0.156) -1.5|## |############## -1.0|############ |############ -0.5|################# |######################## 0.0|############################## |############################ +0.5|############ |######## +1.0|##### |### +1.5| |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.59%