weatherless...................64.71780% balance.......................43.10525% offense.......................41.99881% rain..........................17.26377% sun...........................15.03360% hyperoffense..................12.51837% multiweather.................. 8.61191% trickroom..................... 7.64842% voltturn...................... 7.50336% hail.......................... 6.80402% choice........................ 5.01757% sand.......................... 4.79310% sunoffense.................... 3.77543% tailwind...................... 3.66941% rainoffense................... 3.41529% tricksun...................... 1.91083% semistall..................... 1.27609% stall......................... 1.10148% monotype...................... 0.74499% monoice....................... 0.39260% monowater..................... 0.24776% tricksand..................... 0.04375% sandoffense................... 0.04014% mononormal.................... 0.03875% gravity....................... 0.02797% monoground.................... 0.02789% monograss..................... 0.02111% monobug....................... 0.00777% monopsychic................... 0.00722% trickrain..................... 0.00357% hailoffense................... 0.00328% monorock...................... 0.00188% hailstall..................... 0.00135% sandstall..................... 0.00071% batonpass..................... 0.00067% trickhail..................... 0.00061% monofairy..................... 0.00001% monodark...................... 0.00000% monofighting.................. 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.184) -1.5|## |######## -1.0|############ |########## -0.5|############ |################# 0.0|################ |############################## +0.5|######## |##### +1.0|### |# +1.5| |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.80%