weatherless...................60.77458% offense.......................54.15676% balance.......................29.89941% voltturn......................17.71792% sun...........................17.11657% rain..........................16.80983% hyperoffense..................13.95610% trickroom..................... 6.81375% sand.......................... 6.59016% rainoffense................... 6.03580% tailwind...................... 5.02745% multiweather.................. 4.26110% choice........................ 3.27285% hail.......................... 2.96998% stall......................... 1.29349% sunoffense.................... 1.16506% tricksun...................... 1.00403% semistall..................... 0.69424% monotype...................... 0.38605% monoice....................... 0.36980% monoground.................... 0.01264% tricksand..................... 0.01205% sandoffense................... 0.01045% gravity....................... 0.00329% monowater..................... 0.00233% hailoffense................... 0.00057% monopsychic................... 0.00055% mononormal.................... 0.00054% monobug....................... 0.00015% trickrain..................... 0.00010% monorock...................... 0.00004% batonpass..................... 0.00003% sandstall..................... 0.00001% monograss..................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% monofairy..................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.327) -1.5|# |###### -1.0|############################## |#################### -0.5|###################### |######################## 0.0|##################### |##################### +0.5|########### |## +1.0|## |# +1.5| |## +2.0| | more negative = more offensive, more positive = more stall one # = 0.61%