weatherless...................80.01056% balance.......................41.70437% offense.......................37.58939% voltturn......................17.89861% stall......................... 8.40924% sun........................... 7.03730% sand.......................... 7.03617% semistall..................... 6.80551% rain.......................... 5.98550% hyperoffense.................. 5.49149% monotype...................... 1.93757% sandstall..................... 1.39573% multiweather.................. 1.23877% trickroom..................... 1.21507% hail.......................... 1.20177% choice........................ 0.53693% monobug....................... 0.48451% monowater..................... 0.46489% sunoffense.................... 0.38828% sunstall...................... 0.37044% dragmag....................... 0.21989% sandoffense................... 0.18432% monograss..................... 0.16772% monoelectric.................. 0.16230% hailoffense................... 0.13398% mononormal.................... 0.13062% monopoison.................... 0.12164% rainoffense................... 0.11599% monoflying.................... 0.10639% monofighting.................. 0.06836% monofairy..................... 0.06299% monosteel..................... 0.05347% monopsychic................... 0.04271% gravity....................... 0.02750% monofire...................... 0.02554% monodark...................... 0.02103% tricksun...................... 0.02054% hailstall..................... 0.02045% monoghost..................... 0.02005% monorock...................... 0.01896% allweather.................... 0.01084% monodragon.................... 0.00379% monoground.................... 0.00230% trickhail..................... 0.00223% monoice....................... 0.00012% tricksand..................... 0.00000% tailwind...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.242) -2.0|# |### -1.0|############# |######################## 0.0|######################## |############################## +1.0|################ |#### +2.0|###### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%