weatherless...................74.17647% offense.......................36.01825% balance.......................34.94497% hyperoffense..................13.77011% voltturn......................11.39404% sand..........................10.52770% semistall..................... 8.02935% rain.......................... 7.65403% stall......................... 7.23732% hail.......................... 5.43599% monotype...................... 3.12482% sun........................... 2.78995% trickroom..................... 1.79663% sandstall..................... 1.61133% choice........................ 1.24259% hailoffense................... 1.11561% monoghost..................... 0.66786% multiweather.................. 0.54275% sandoffense................... 0.53335% monowater..................... 0.46280% monoice....................... 0.35933% rainoffense................... 0.34239% monopsychic................... 0.27937% monosteel..................... 0.26997% monobug....................... 0.24269% monodragon.................... 0.20318% tricksun...................... 0.18060% sunoffense.................... 0.16838% dragmag....................... 0.16085% monofairy..................... 0.12887% monorock...................... 0.12605% monoelectric.................. 0.11006% monoground.................... 0.10253% sunstall...................... 0.09971% monoflying.................... 0.08466% monopoison.................... 0.07149% monofire...................... 0.06961% monofighting.................. 0.06773% monograss..................... 0.06302% monodark...................... 0.04891% hailstall..................... 0.04609% trickrain..................... 0.03951% mononormal.................... 0.03574% tailwind...................... 0.03010% rainstall..................... 0.02540% gravity....................... 0.01975% trapper....................... 0.01035% allweather.................... 0.00941% tricksand..................... 0.00753% swagplay...................... 0.00470% Stalliness (mean: 0.069) -2.0|#### |######## -1.0|################ |########################### 0.0|############################## |########################### +1.0|############### |###### +2.0|#### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.70%