weatherless...................72.97958% balance.......................36.93940% offense.......................32.57814% voltturn......................14.66639% hyperoffense..................12.14022% sand..........................11.65178% semistall..................... 9.43090% stall......................... 8.91134% rain.......................... 7.77763% hail.......................... 5.68866% sun........................... 2.34812% sandstall..................... 2.18057% monotype...................... 2.03559% trickroom..................... 1.96658% choice........................ 1.57147% hailoffense................... 1.34827% monoghost..................... 0.66043% monoice....................... 0.45677% multiweather.................. 0.40296% sandoffense................... 0.22217% tricksun...................... 0.21317% rainoffense................... 0.21076% dragmag....................... 0.19237% monosteel..................... 0.18194% monowater..................... 0.17440% sunoffense.................... 0.13735% monodragon.................... 0.11039% monobug....................... 0.10959% monoground.................... 0.07876% monopsychic................... 0.06934% sunstall...................... 0.06816% monoflying.................... 0.03828% monofairy..................... 0.03749% monorock...................... 0.03745% gravity....................... 0.03155% monoelectric.................. 0.03065% monofire...................... 0.03042% hailstall..................... 0.02746% monofighting.................. 0.02665% tailwind...................... 0.02058% monopoison.................... 0.01977% rainstall..................... 0.01780% monodark...................... 0.01737% mononormal.................... 0.01414% allweather.................... 0.01348% monograss..................... 0.01060% trickrain..................... 0.00623% tricksand..................... 0.00443% swagplay...................... 0.00259% trapper....................... 0.00005% Stalliness (mean: 0.172) -2.0|##### |######## -1.0|############# |########################## 0.0|############################# |############################## +1.0|################### |####### +2.0|###### |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.68%