weatherless...................70.15797% balance.......................36.97523% offense.......................29.05691% voltturn......................16.81901% sand..........................14.22029% hyperoffense..................11.85368% stall.........................11.84795% semistall.....................10.26623% rain.......................... 7.28285% hail.......................... 6.49420% sandstall..................... 3.56656% sun........................... 2.14064% choice........................ 1.75683% trickroom..................... 1.70868% hailoffense................... 1.57709% monotype...................... 1.17139% monoice....................... 0.93818% multiweather.................. 0.29592% dragmag....................... 0.19835% sunoffense.................... 0.14978% tricksun...................... 0.14058% gravity....................... 0.07389% rainoffense................... 0.06663% monowater..................... 0.05981% monosteel..................... 0.04276% monodragon.................... 0.03946% monopsychic................... 0.02857% monoghost..................... 0.02722% hailstall..................... 0.02014% sandoffense................... 0.01984% rainstall..................... 0.01135% monoground.................... 0.00797% monobug....................... 0.00732% monofighting.................. 0.00474% sunstall...................... 0.00459% monofire...................... 0.00358% tailwind...................... 0.00304% tricksand..................... 0.00267% monodark...................... 0.00263% monoelectric.................. 0.00255% monofairy..................... 0.00254% monoflying.................... 0.00250% monopoison.................... 0.00149% trickrain..................... 0.00115% monorock...................... 0.00061% mononormal.................... 0.00038% monograss..................... 0.00015% allweather.................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.261) -2.0|##### |######## -1.0|########## |##################### 0.0|############################# |############################## +1.0|################## |######### +2.0|######## |##### +3.0|# more negative = more offensive, more positive = more stall one # = 0.69%