weatherless...................73.98871% balance.......................32.64167% offense.......................26.65881% stall.........................16.92475% voltturn......................16.48691% sand..........................15.42518% semistall.....................13.40093% hyperoffense..................10.37385% sandstall..................... 5.54181% hail.......................... 4.48415% rain.......................... 4.22389% sun........................... 1.91098% choice........................ 1.62206% trickroom..................... 1.46536% hailoffense................... 0.97368% dragmag....................... 0.42831% monotype...................... 0.25563% monoice....................... 0.20430% gravity....................... 0.17870% sunoffense.................... 0.17375% tricksun...................... 0.09643% multiweather.................. 0.03291% monopsychic................... 0.01469% monodragon.................... 0.01338% monowater..................... 0.01094% rainoffense................... 0.00839% monoghost..................... 0.00838% rainstall..................... 0.00712% monosteel..................... 0.00241% sandoffense................... 0.00202% tailwind...................... 0.00052% monofighting.................. 0.00039% monobug....................... 0.00029% trickrain..................... 0.00026% monodark...................... 0.00026% monofire...................... 0.00019% monofairy..................... 0.00013% monopoison.................... 0.00013% monoground.................... 0.00009% monoelectric.................. 0.00008% hailstall..................... 0.00008% monoflying.................... 0.00003% tricksand..................... 0.00003% monorock...................... 0.00002% mononormal.................... 0.00002% sunstall...................... 0.00001% monograss..................... 0.00001% trapper....................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.409) -2.0|## |############ -1.0|############ |###################### 0.0|############################# |############################## +1.0|#################### |############### +2.0|############## |######### +3.0|# more negative = more offensive, more positive = more stall one # = 0.60%