weatherless...................85.20315% offense.......................51.73278% balance.......................38.54422% sun........................... 7.76005% hyperoffense.................. 5.50099% rain.......................... 3.49807% semistall..................... 2.80191% hail.......................... 2.64503% sand.......................... 1.87332% monotype...................... 1.81139% stall......................... 1.42011% multiweather.................. 0.97963% monodragon.................... 0.56606% sandoffense................... 0.41723% mononormal.................... 0.40780% trickroom..................... 0.36060% choice........................ 0.34185% monopsychic................... 0.27484% tailwind...................... 0.18461% monosteel..................... 0.16927% rainoffense................... 0.15634% monowater..................... 0.13628% sunoffense.................... 0.10232% monofire...................... 0.08850% voltturn...................... 0.08428% monoground.................... 0.04961% monoflying.................... 0.04688% monograss..................... 0.03471% monofairy..................... 0.03415% monoelectric.................. 0.01535% monoice....................... 0.00985% monoghost..................... 0.00834% monodark...................... 0.00269% monorock...................... 0.00149% sunstall...................... 0.00000% batonpass..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.083) -2.5| | -2.0| | -1.5|# |#### -1.0|########## |################## -0.5|############################ |############################## 0.0|###################### |######################## +0.5|########################## |########### +1.0|### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%