weatherless...................90.79053% offense.......................62.54016% balance.......................26.39945% hyperoffense.................. 6.79373% sun........................... 3.67561% rain.......................... 3.05304% hail.......................... 2.47546% semistall..................... 2.26812% stall......................... 1.99854% trickroom..................... 1.12643% monotype...................... 0.98750% sand.......................... 0.61013% multiweather.................. 0.60477% tailwind...................... 0.35169% monodragon.................... 0.24532% monowater..................... 0.22632% monosteel..................... 0.14632% mononormal.................... 0.13796% monopsychic................... 0.12218% rainoffense................... 0.07015% monograss..................... 0.06950% voltturn...................... 0.06787% sandoffense................... 0.05633% choice........................ 0.04860% sunoffense.................... 0.04599% monofire...................... 0.04113% monoflying.................... 0.03333% monoground.................... 0.02060% monoice....................... 0.00482% monoelectric.................. 0.00388% monofairy..................... 0.00295% monoghost..................... 0.00211% monodark...................... 0.00046% monorock...................... 0.00012% sunstall...................... 0.00000% batonpass..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.172) -2.5| | -2.0| | -1.5| |#### -1.0|######### |############### -0.5|##################### |############################## 0.0|################## |########## +0.5|######## |######## +1.0|## |# +1.5|# |# +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.76%