weatherless...................58.36068% offense.......................45.41178% balance.......................28.83263% rain..........................22.64416% sun...........................21.05954% hyperoffense..................18.18722% voltturn......................13.36615% multiweather.................. 5.99937% semistall..................... 5.03204% sunoffense.................... 3.07548% rainoffense................... 2.88483% stall......................... 2.53633% sand.......................... 2.13627% hail.......................... 2.13158% monotype...................... 1.51899% choice........................ 0.98297% hailoffense................... 0.29848% monorock...................... 0.22504% trickroom..................... 0.22347% rainstall..................... 0.19847% monodragon.................... 0.18440% tailwind...................... 0.17815% monowater..................... 0.17503% monoflying.................... 0.12033% dragmag....................... 0.11252% monosteel..................... 0.11095% monofighting.................. 0.11095% monoelectric.................. 0.10314% monograss..................... 0.10002% sandoffense................... 0.09845% monofire...................... 0.09064% sandstall..................... 0.08283% mononormal.................... 0.08283% monofairy..................... 0.07501% monoground.................... 0.07345% monobug....................... 0.06564% monopsychic................... 0.06564% monoghost..................... 0.06564% sunstall...................... 0.05782% monodark...................... 0.05470% monoice....................... 0.05313% monopoison.................... 0.04376% trapper....................... 0.03438% hailstall..................... 0.03282% trickhail..................... 0.02813% allweather.................... 0.02657% tricksun...................... 0.01719% trickrain..................... 0.00469% gravity....................... 0.00156% Stalliness (mean: -0.236) |# -2.0|# |#### -1.5|########## |################## -1.0|########################## |########################## -0.5|############################## |############################## 0.0|########################## |######################## +0.5|################# |############ +1.0|######### |###### +1.5|### |### +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.40%