weatherless...................56.83680% balance.......................44.75664% voltturn......................32.20947% sun...........................28.14384% offense.......................26.80445% rain..........................20.54016% semistall.....................12.80243% hyperoffense.................. 9.26169% multiweather.................. 7.42886% stall......................... 6.37480% sunoffense.................... 1.82333% sand.......................... 1.77345% rainoffense................... 1.42651% trickroom..................... 0.67426% hail.......................... 0.20979% rainstall..................... 0.13094% choice........................ 0.12254% monotype...................... 0.09635% sunstall...................... 0.09072% sandstall..................... 0.08007% monowater..................... 0.04619% hailoffense................... 0.03850% monosteel..................... 0.03177% monodragon.................... 0.00893% sandoffense................... 0.00745% monoelectric.................. 0.00739% allweather.................... 0.00127% monodark...................... 0.00062% monopsychic................... 0.00059% monoghost..................... 0.00054% monofire...................... 0.00054% monograss..................... 0.00038% monorock...................... 0.00026% tailwind...................... 0.00024% monopoison.................... 0.00014% monofighting.................. 0.00011% monoice....................... 0.00010% monoflying.................... 0.00003% hailstall..................... 0.00002% monobug....................... 0.00002% mononormal.................... 0.00000% trapper....................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% tricksun...................... 0.00000% monoground.................... 0.00000% dragmag....................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.232) | -2.0| |## -1.5|#### |####### -1.0|########## |######## -0.5|############## |######### 0.0|########### |############################## +0.5|############### |################ +1.0|################ |######### +1.5|### |### +2.0|# |### +2.5|# | more negative = more offensive, more positive = more stall one # = 0.61%