weatherless...................81.74832% balance.......................44.50493% offense.......................23.86864% semistall.....................19.29277% stall.........................10.25315% rain.......................... 8.72389% sun........................... 7.66537% voltturn...................... 4.75898% hyperoffense.................. 2.08052% monotype...................... 1.73132% hail.......................... 1.53626% sand.......................... 1.29844% rainstall..................... 1.02190% multiweather.................. 0.91772% dragmag....................... 0.71163% trickroom..................... 0.70648% choice........................ 0.61930% monoghost..................... 0.31946% monosteel..................... 0.26333% mononormal.................... 0.22902% sunstall...................... 0.21747% monopsychic................... 0.15853% monodragon.................... 0.14585% monowater..................... 0.13054% tricksand..................... 0.11503% monoelectric.................. 0.11281% monoflying.................... 0.10289% sandstall..................... 0.08160% monorock...................... 0.07881% monopoison.................... 0.07291% monofairy..................... 0.07223% monoground.................... 0.07172% rainoffense................... 0.06924% monograss..................... 0.06872% monofighting.................. 0.06516% sunoffense.................... 0.05427% monobug....................... 0.05363% monodark...................... 0.05226% hailstall..................... 0.05084% monoice....................... 0.04581% tricksun...................... 0.04082% monofire...................... 0.04054% trapper....................... 0.04020% sandoffense................... 0.03672% gravity....................... 0.02806% hailoffense................... 0.00792% allweather.................... 0.00378% tailwind...................... 0.00253% trickhail..................... 0.00211% trickrain..................... 0.00198% Stalliness (mean: 0.549) -2.0|# |# -1.5|# |## -1.0|### |########## -0.5|############# |################### 0.0|############################## |############################ +0.5|############################# |######################## +1.0|######################## |###################### +1.5|############### |###### +2.0|######## |###### +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.41%