weatherless...................83.63589% semistall.....................34.99285% balance.......................29.88465% stall.........................24.05548% rain..........................11.72028% offense.......................10.35060% voltturn...................... 9.18568% sun........................... 5.58446% dragmag....................... 3.20435% rainstall..................... 1.66395% multiweather.................. 1.61665% hyperoffense.................. 0.71642% hail.......................... 0.42015% sand.......................... 0.25679% sunstall...................... 0.21559% monotype...................... 0.08318% choice........................ 0.03580% monoghost..................... 0.02466% trickroom..................... 0.02433% monosteel..................... 0.01948% sandstall..................... 0.01759% monoground.................... 0.01534% tricksun...................... 0.01417% mononormal.................... 0.01163% gravity....................... 0.00728% tricksand..................... 0.00601% sunoffense.................... 0.00541% monowater..................... 0.00371% monoelectric.................. 0.00279% monopoison.................... 0.00135% monopsychic................... 0.00129% monoice....................... 0.00127% monodragon.................... 0.00123% rainoffense................... 0.00066% monograss..................... 0.00064% monofairy..................... 0.00051% monoflying.................... 0.00045% monorock...................... 0.00038% monofighting.................. 0.00018% monofire...................... 0.00011% allweather.................... 0.00005% trapper....................... 0.00005% monobug....................... 0.00004% monodark...................... 0.00003% hailoffense................... 0.00001% hailstall..................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% sandoffense................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 1.063) -2.0| | -1.5|# | -1.0| |### -0.5|#### |###### 0.0|######## |############ +0.5|############ |############## +1.0|############## |############################## +1.5|###################### |########## +2.0|############## |########## +2.5|### | more negative = more offensive, more positive = more stall one # = 0.60%